During the last couple of years, the biggest growth numbers in the book trade has been recorded by digital books – especially, audiobooks. The market for audiobooks has been very small, but because audiobooks can be listened to on smartphones and tablets, they are becoming more popular.
Usually, a professional narrator reads a book from the beginning to the end, and that’s it. Now, a company called Koob has decided to make audiobooks more exciting – so exciting that even children like to listen to them.
Koob’s concept is based on the application of stereo sound. In addition to the narration, Koob’s books feature sounds that create an atmosphere and establish a feeling of presence of the characters for the listener.
The audiobooks created with the new method are called Virtual Reality Audiobooks. The company describes the method’s objective as follows: “the listener’s brain is tricked into thinking it’s experiencing sounds first-hand and become part of the story as they engage in active imagination”.
Koob is planning to publish 40 audiobooks that feature its technology during 2017.
Augmented reality is a technique that is often applied to travel and navigation applications on smartphones and tablets. In these apps, the idea is to point the camera to a landmark, and get information about the object on the screen. A prototype augmented reality application by Convivial Studio turns this concept completely around: a printed book is enhanced by digital animation. Convivial Studio has developed a clever concept where a printed book (with some extra features that help the application) can display animation. The animation is produced by a computer, and projected onto a book page by a LCD projector. The really amazing trick in the application is that you can move the book, but the animation stays (and plays) on its designated position on the page.
View the short video that shows the augmented reality application in action:
How was it done? The pages of the book have marks that are recognized by the Kinect device. The Kinect is usually connected to a Xbox game machine, but since the Kinect is a motion detection, tracking and recognition device, it is used in this augmented reality app to track movement of the book and pages.
Once the computer connected to the Kinect gets information that a page with specific marks has been detected, it can project the animation via the projector to the page.
This application is a prototype, and not practical for real use, but it is not in too distant future when, for instance, 3D goggles should be able to do the same thing.
The sales of ereaders specifically designed for reading ebooks has gradually been declining during the last year. Likely explanations are that most heavy readers already have an ereader and others use tablets for reading ebooks. In any case, Sony has introduced a product that may show us one of the ways we will read in the future: smartglasses.
Smartglasses is like any other product that gets the prefix smart. When you add computing power into a watch, it becomes a smartwatch, or you add computing power into a mobile phone, it becomes a smartphone. That’s what is happening with eyeglasses as well. Google introduced their unsuccessful eyeglass frames a couple of years ago, but few people found them useful. Sony SmartEyeglass Developer Edition is a huge step into the right direction in the emerging world of smart-everything.
The Developer Edition means that the product is still under development, but Sony wants software developers to study it and create clever applications that make use of the new possibilities provided by smartglasses. My proposal: someone please write an ereading app for the Sony SmartEyeglass.
Having text displayed into the eyeglassses would be the perfect way to read wherever you want: you don’t have hold anything in your hand (hands-free reading), you don’t have to carry any extra devices with you (books are stored on your smartphone), you don’t have to worry about having enough light (the text is displayed on the SmartEyeglasses screen), and you can flip pages by pushing a button in the control unit.
Sony has envisioned a few applications for the SmartEyeglasses: sports results and statistics on the go, assembly instructions of a machine (hands-free), and street navigation. Street navigation displayed on your eyeglasses could be an instant hit for millions of people. View the video below for a demo.
Sony is selling the Developer Edition of the SmartEyeglass for GBP 620 in the UK, so we will have to wait if this particular product model ever becomes a mainstream product (if not, one of its successors will). The real computing power in Sony SmartEyeglass is on your smartphone. All data, like ebooks and apps are stored on the smartphone. The phone and the SmartEyeglass are connected via Bluetooth, so that the eyeglasses function as a Bluetooth headset as well. The small control unit for the SmartEyeglass is connected to the device with a cable which may not please everyone.
Success, however, requires sleek, chic, user-friendly and street-credible smartglasses. Sony is not there yet, but SmartEyeglasses is a very promising concept, and way ahead of all other similar products.